[This is part 6 in the RPG Productivity Player’s Guide series.]
In RPG’s, dungeon crawls are about as simple as it gets. Oftentimes, there’s only one goal (survive, or a variation thereof) and no megaplot. All you need to do, is hack and slash your way to the finish line, whatever that may look like.
Some gamers look down on dungeon crawl games, because they crave a more complex game. They want an overarching subplot, the option to develop multiple characters, they love the conflicting info and puzzles, trying to figure out the next course of action.
There’s something to be said for the simpler games though.
[Read more…] about The RPG Productivity Player’s Guide: How to Survive the Dungeon Crawl [Series]