This is a Guest Post by Ron Tuffin. He blogs over at Just Plain Ron.
As a professional software developer I read a number of blogs that deal with the practice and practices of writing software applications.
I recently read this post by Jeff Atwood over at http://www.codinghorror.com: The World’s Largest MMORPG: You’re Playing it Right Now.
For the uninitiated MMORPG is an acronym for “massively multiplayer online role-playing game” think “World Of Warcraft”, and if that does not do it think “playing games on the internet” or as my wife would put it “wasting time”. [Editor: You could go here too!]
Amongst other things (go read his whole post), Jeff said:
… like it or not, you’re participating in the world’s largest MMORPG. Lurking is always free. Those that choose to go beyond lurking, to add some tiny bit of content to the web, do it because they find it enjoyable. On some level, they’re having fun. If you want to cultivate a community of participants instead of passive, zombie-like TV viewers who contribute nothing, you should be designing to maximize this fun.
An example of this is right here on this site. What’s your comment ranking? Is your colour a bright gold? Pale yellow? Do you have a comment ranking? Where do you find yourself on the “Top 30 Commenter list?
How does that translate into online ministry? How can we engage our communities in ways that are fun?
Any Ideas? Are you doing something ‘fun’ that helps people engage in the largest MMORPG ever? Are there “gaming” elements that should/can be applied?