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ChurchMag / Creative / Minecraft Theology 13: Monster Hunter

Minecraft Theology 13: Monster Hunter

Minecraft Theology 13: Monster Hunter

October 30, 2015
by Jeremy Smith

This week Jeremy explores his wither farm in search of wither skulls.

In that search, Jeremy discusses what it means to find value in the content you create and the audience you market to and interact with.

[Video via YouTube]

[Find more Minecraft Theology videos and learn more about the ChurchMag Minecraft world here.]

Jeremy Smith

Jeremy is owner of ChurchAndMentalHealth.com and the Co-Occurring Program Coordinator and a Licensed Professional Clinical Counselor at a community mental health center. Jeremy has a history of working as a ministry director for Youth for Christ for 8 years and then working as a mental health and substance use adult counselor in Colorado and Ohio, specifically running an Opioid Residential Treatment Center.

Category: Creative, Gaming, Video

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  1. It Isn't Hating, More Like Constructive Criticism says

    October 30, 2015

    The best way to get to a gamer is to make a game that appeals to them, but also glorifies God. The game could be 8-bit, so you wouldn’t have to worry that much about the graphics. The game could be the Bible put into a game, and you could be viewing all the events in the Bible as a bystander. The game could have customization between several races, hairstyles, and clothes. Make sure to have more than three things in every part of the customization sections. Make sure not to let pride get to you like Solomon. Don’t worry about violence, Samson killed 1000 men with a donkey’s jawbone. David killed thousands of people with his army. And David also cut off a giants head when he was young. The Bible is very very violent.

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