I’ve been toying around with the idea of doing a ChurchMag book club, something similar to what we do with the book From The Garden To The City in 2011. I’d love to put it together and read with you guys, but I am not sure which book to pick. So I need your help.
Over on our closed Facebook group (you have to be approved to join), I have a poll running to pick which book we should read through for the book club. If you are interested in being part of the book club, go give your two cents on which book we should do.
Below, I have put the book cover, link to the Amazon store to get the book, and a brief description that was listed for further information.
Superheroes Can’t Save You
Comic superheroes embody the hopes of a world that is desperate for a savior. But those comic creations cannot save us from our greatest foes—sin and death.
Throughout the history of the Church there have been bad ideas, misconceptions, and heretical presentations of Jesus. Each one of these heresies fails to present Jesus as the Bible reveals him. In Superheroes Can’t Save You, Todd Miles demonstrates how these ancient heresies are embodied in contemporary comic superheroes.
Building a StoryBrand
Donald Miller’s StoryBrand process is a proven solution to the struggle business leaders face when talking about their businesses. This revolutionary method for connecting with customers provides listeners with the ultimate competitive advantage, revealing the secret for helping their customers understand the compelling benefits of using their products, ideas, or services. Building a StoryBrand does this by teaching listeners the seven universal story points all humans respond to, the real reason customers make purchases, how to simplify a brand message so people understand it, and how to create the most effective messaging for websites, brochures, and social media.
Everybody, Always
Driven by Bob’s trademark hilarious and insightful storytelling, Everybody, Always reveals the lessons Bob learned – often the hard way – about what it means to love without inhibition, insecurity, or restriction. From finding the right friends to discovering the upside of failure, Everybody, Always points the way to embodying love by doing the unexpected, the intimidating, the seemingly impossible. Whether losing his shoes while skydiving solo or befriending a Ugandan witch doctor, Bob steps into life with a no-limits embrace of others that is as infectious as it is extraordinarily ordinary.
Good to Great
Built to Last, the defining management study of the ’90s, showed how great companies triumph over time and how long-term sustained performance can be engineered into the DNA of an enterprise from the very beginning.
But what about companies that are not born with great DNA? How can good companies, mediocre companies, even bad companies achieve enduring greatness? Are there those that convert long-term mediocrity or worse into long-term superiority? If so, what are the distinguishing characteristics that cause a company to go from good to great?
Armada
It’s just another day of high school for Zack Lightman. He’s daydreaming through another boring math class, with just one more month to go until graduation and freedom – if he can make it that long without getting suspended again.
Then he glances out his classroom window and spots the flying saucer.
At first, Zack thinks he’s going crazy.
A minute later he’s sure of it. Because the UFO he’s staring at is straight out of the video game he plays every night, a hugely popular online flight simulator called Armada – in which gamers just happen to be protecting the Earth from alien invaders.
But what Zack’s seeing is all too real. And his skills – as well as those of millions of gamers across the world – are going to be needed to save the Earth from what’s about to befall it.
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